柳林网站建设/关键词优化快排
迷你项目python
- 骰子模拟器
- 石头剪刀布
- 随机密码生成器
骰子模拟器
目的:创建一个程序来模拟掷骰子。
提示:当用户询问时,使用random模块生成一个1到6之间的数字。
import random
while int(input('press 1 to roll the dice or 0 to exit:\n')): print(random.randint(1,6))
石头剪刀布
目标:创建一个命令行游戏,游戏者可以在石头、剪刀和布之间进行选择,与计算机PK。如果游戏者赢了,得分就会添加,直到结束游戏时,最终的分数会展示给游戏者。
提示:接收游戏者的选择,并且与计算机的选择进行比较。计算机的选择是从选择列表中随机选取的。如果游戏者获胜,则增加1分。
import random
choices = ["Rock", "Paper", "Scissors"]
computer = random.choice(choices)
player = False
cpu_score = 0
player_score = 0
while True:player = input("Rock, Paper or Scissors?").capitalize()# 判断游戏者和电脑的选择if player == computer:print("Tie!")elif player == "Rock":if computer == "Paper":print("You lose!", computer, "covers", player)cpu_score+=1else:print("You win!", player, "smashes", computer)player_score+=1elif player == "Paper":if computer == "Scissors":print("You lose!", computer, "cut", player)cpu_score+=1else:print("You win!", player, "covers", computer)player_score+=1elif player == "Scissors":if computer == "Rock":print("You lose...", computer, "smashes", player)cpu_score+=1else:print("You win!", player, "cut", computer)player_score+=1elif player=='E':print("Final Scores:")print(f"CPU:{cpu_score}")print(f"Player:{player_score}")breakelse:print("That's not a valid play. Check your spelling!")computer = random.choice(choices)
随机密码生成器
目标:创建一个程序,可指定密码长度,生成一串随机密码。
提示:创建一个数字+大写字母+小写字母+特殊字符的字符串。根据设定的密码长度随机生成一串密码。
passlen = int(input('enter the length of password'))
s = 'qwertyuiopasdfghjklzxcvbnm1234567890~!@#$%^&*QWERTYUIOPASDFGHJKLZXCVBNM'
p = ''.join(random.sample(s,passlen))
print(p)