碰撞体与触发器-开门
打开unity5.2,添加plane,添加资源包,加入第三人称人物,导入有打开动画的门,添加一个球体,作为触发器
/*** * 碰撞体与触发器* * */ using UnityEngine; using System.Collections;public class Demo1 : MonoBehaviour {public GameObject obj01;// Use this for initializationvoid Start () {}// Update is called once per framevoid Update () {}/// <summary>/// 第三人称人物,触发进入函数/// </summary>/// <param name="e"></param>void OnTriggerEnter(Collider e){if (e.name == "Sphere")//进入名为“sphere”的区域,播放动画 {obj01.GetComponent<Animation>().Play("OPendoor1"); }} }